Fallout shelter combat stats11/15/2023 The only thing that matters in the vault are you hit points and how much damage your weapon does. I have found it useful to send out characters that are not at a high level with a sweet gun and load them up with stimpacks and good armor and allow them to explore until their stimpacks run out, this is particularly useful when you want to lvl and individual quickly and I have found that the cost to revive them ( if you forget to monitor them) is low because they are at a lower level. Strength doesnt do anything in combat just like Endurance itself. (see this question and the links within the answer). However, there is some thought that some of the SPECIAL stats affect combat. The only difference based on level is the dwellers total hit points, and the cost to revive them. Overall it is best to have a well rounded special character exploring (as it says in the game) and a higher level character corresponds to more health in general. Agility and intelligence are probably a waste of time for dwellers who wont be exploring the wastes. What has been said about endurance, strength, and luck are true in my experience. I assume that charisma impacts the frequency of encountering non violent scenarios that give you xp ( like when you patch up a run away slaves leg.) Intelligence/perception may also play a role in your ability to defeat harder enemies, like murlocks without taking much damage if any at all. I have a hunch that agility improves your chance of escaping unscathed from a tough battle ( particularly the longer you are out in the wastes).
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